Show HN: I Turned DOOM into a Transformer

(github.com)

121 points | by falperc 17 hours ago

19 comments

  • mg794613 8 hours ago
    Was there even a human involved at all, or was this a "no mistakes" prompt outcome?

    Nothing on this page looks made by a human, its _all_ generated, not a tiny bit of it, _all_ of it.

    Guess having the word "doom" and "transformer"in your publication is enough today.

    • jordigh 3 hours ago
      God, I can't even with the two-eyed cacodemons, what sort of abomination is this.
      • krapp 3 hours ago
        This is the future, and Hacker News tells me it's beautiful.
  • frankling_ 5 hours ago
    I wonder what the implementation actually adds over the idea itself. At least part of the appeal of these kinds of projects used to be "wow, someone was actually crazy/eccentric/obsessive enough to go through the effort to do this".

    If the idea is clearly feasible, and it's just a question of putting in the work, then what is the point of having an LLM actually do it?

    I feel it ends up being no better than a post saying "imagine if...", to the mild amusement of the reader, so essentially it ends up as an instance of "just show me the prompt".

  • andai 15 hours ago
    Awesome

    >a handwritten digit takes 163 seconds of real-time DOOM in one map at the default schedule and 8 seconds at --opt 3.

    What does this refer to? What does schedule mean here, and what are these opt levels?

    Edit: oh sweet Jesus

    https://github.com/mottopanikeiku/doomformer/blob/main/docs/...

    • fwip 14 hours ago
      Oh, it's AI word-vomit.
      • autoexec 11 hours ago
        Does that mean the title should have been "AI Turned DOOM into a Transformer"?
        • falperc 10 hours ago
          It helped me write my docs!
          • Sharlin 6 hours ago
            There’s no use in writing docs at all if they contain near-zero density of information that can actually be deciphered. LLM word salad is not documentation, it’s only useful if all you care about is checking the box "[ ] write documentation".
      • MarsZebra 11 hours ago
        I pity the AI agent that had to work on this
      • falperc 13 hours ago
        theres no pleasing you people do you expect me to write all my docs and disclaimers by hand
        • jacquesm 10 hours ago
          You won't like the answer to that question ;)
        • nnnnico 2 hours ago
          The code is human written?
        • fwip 13 hours ago
          It just means there's no sense trying to read the docs.
          • falperc 10 hours ago
            That’s entirely fair. I’ll certainly work on editing the docs and making them more legible over time.
        • tnms 10 hours ago
          Yes. Don't be lazy.
  • bjconlan 12 hours ago
    Came for the "doomformer" based snow lyric puns... Left with a feeling my people are on slashdot.
  • whycombilater 6 hours ago
    Just how clever can an infinite recursion of someone disappearing up their own backside be?
  • slowin 16 hours ago
    This is absolutely incredible. I feel like this could help visualize a neural network, but you have to know a lot about DOOM to really understand it.
    • falperc 16 hours ago
      you have to know a lot about lots and lots of DOOMs, in parallel
  • stmonty 16 hours ago
    Self-plug I have a very similar blog post title but a very different approach. Honestly, I like your idea more than my own idea. https://nostalgia.dev/posts/running-doom-inside-a-transforme...
    • falperc 16 hours ago
      what if you run doom on doomformer?

      I havent fully recursed but what I have done with this is use a DOOMformer to generate a level, have python compile it, have DOOMformer generate the name of the level, and use a DOOMformer brain to complete said level. I have also trained said DOOMformer (you can see the levels "weights" updating as it trains) to aim better lol

  • mattmcal 13 hours ago
    I think it might be more interesting to target Boom/Boom-compatible, if possible, rather than ZDoom. ZDoom already has so many advanced features, you could implement the entire thing trivially in ACS. At least a table of required engine features would be nice to see; some are likely already supported in other source ports.
    • falperc 10 hours ago
      the backbone implementation using ZDoom certainly wasnt difficult, but some aspects of scaling up were tricky. I definitely want to make it at least Boom compatible eventually
  • nnevatie 7 hours ago
    > I turned ...

    You mean Claude turned?

    • nullify88 4 hours ago
      If Claude wrote the readme, technically its correct.
  • kuberwastaken 8 hours ago
    As a fellow doom-weird-places-fitter, this is art. Congratulations :)
  • nico 9 hours ago
    This is so trippy, very cool, love it

    I made a classifier play doom[0]. But you turned the whole network into Doom! Amazing

    0: https://playground.jeffyclassify.com/#doom

  • ReptileMan 8 hours ago
    Next step - take the cpu implemented in transformers implement it here and make it play doom. The compute needed still won't be able run Crysis well though.
    • falperc 8 hours ago
      oh my god i thought the crysis thing was a Turkish joke i didnt know it was international
  • tnms 10 hours ago
    More AI slop. No thank you.
  • kenferry 16 hours ago
    amazing
  • kamisori-daijin 14 hours ago
    Wow!
  • saucesaft 17 hours ago
    now everything can run on DOOM ?
    • falperc 16 hours ago
      you can theoretically build fable on doom
  • pawnandqueen 8 hours ago
    [flagged]